#include "Management.h"

//MachineManagement::MachineManagement()
//{
//	//m_MachineState = MACHINESTATE_NOT_STARTED;
//}
//
//bool MachineManagement::MachineIsClosed()
//{
//	//return m_MachineState == MACHINESTATE_CLOSED ;
//	return true;
//}
//
//// Broadcase input info to all machine
//void MachineManagement::BroadCastStringInput()
//{
//	
//}